We’ve got 15 copies to give away! Details later. Stay tuned!
I’m writing commentary today on an issue I’ve observed over the past few years. I’ve received hundreds of submissions for skins. Of those, only about 5% actually had a file attached. From the remaining 95%, most of them didn’t make sense. I acknowledge that I’m writing this in vain, that a person who can’t be bothered to read instructions won’t take the time to read an article on the subject of how much they suck at reading instructions, but I can’t help but say something because I can’t make sense of it. Many of them are a single word, usually nonsense, presumably a Minecraft user ID. Based on this assumption, I could infer that the sender expects me to look up their ID and observe their skin, which I’m not going to waste my time to do, but it would be an explanation. The remainder of submissions fall in to one of two categories. The first is simply blank, so obviously those people don’t know how to write or at least aren’t competent to fill out a form. The latter category is comprised of total nonsense usually involving internet propogated buzzwords, phrases like “#achievementunlocked butter diggy pony cat!” and other such childish bullshit. These form the majority of submissions I receive. They’re not skins, requests, statements of fact, they’re just garbage. The only thing I can surmise is that these are children who are allowed unrestricted use of the internet, for which I’m completely in support of total prohibition. In closing, this is a call to action. Contact your state senator and congressman and tell them you support total child internet usage regulation. Together, we can stop the spread of this AIDS-like epidemic.
Thinking about rebuilding A Brave New World. I can’t go back to Real Life Seasons. I’ll never have enough time unless I get my game dev studio off the ground, and then it would only be to get on Mojang’s radar for a collab, but I can consolidate what Real Life Seasons used to be in to a single resource pack. It would take a lot of work though. If I do it, I want to do it right, sounds, animations, the works. Some volunteers would be nice. I’m also looking for talent for Nefarious Games. Email to TQuin@Minecrafties.com if you’re interested and over 21.
Also, something worth mentioning, Google broke my hosting for skins and Minecraft broke the format for skins, so the skins directory will receive no more updates. You may, however, continue to submit your skins for review and, if selected, they will be posted here on Minecrafties.com, but the skins directory project is officially dead.
Kanisanz submitted to minecrafties:
New version! Here is a sexy picture
[Doctor Who] My (Kanistanz’) Series 5 11th Doctor Skin Pair - 11th Doctor comes in Red or Blue.
TQuin: Fantastic! Keep up the good work.
My wife left me in May. She left me with the house and all the bills. If I’m not taking care of the business of paying for the house, I’m taking care of keeping it clean. Both are a hell of a lot of work for just one person. There will be no future updates. I’m sorry.
I got my hands on my brother-in-law’s Mac today and spent some quality time with the Mac version of the game. I was a little displeased with the performance to say nothing of the wonky right-click system, but that’s irrelevant. I scoped out the file structure, took some notes, and have a good bearing on porting to the Mac interface. I still want to test first-hand, but might be coerced in to letting some people blind test the alpha if there’s interest.
When did detector rails get a new texture? I’ll fix that shortly.
Another thing on the horizon is building animation for the static textures. I’ve got some ideas for a cool ghosted light-shifting thing for the glowstone textures, will probably do pulsing light for redstone, twinkling diamonds, smoldering furnace and jack-o-lanterns, etc. I might do something grody with soul sand and netherack. The nether star and beacon will likely get creepy animations. I also like buckets for animating. We’ll see.
On the server front, I still can’t find a product paid or otherwise to automate the seasonal rotation process. I could do it manually, but if I ever forgot a month, that would suck. If anyone has any recommendations, I’m open to input. This is regarding coming up with a system for servers to use Real Life Seasons as their server-based texture pack.
- Fixed a bug w/ clock & compass.
- Better shading for Minecarts.
- Made vertical dropper opening wider.
- Changed naming convention of download archive to 1.5 numbered system.
Minecrafties.com isn’t a personal skin hosting site. There are plenty of other sites that do that. We only post the best skins. If you send us you’re skin and we think it’s great, we’ll post it in the directory. If you don’t have it uploaded anywhere already, you can email your skin to Skins@Minecrafties.com and we’ll give it a look. No promises.
- Updated both Custom Real Life Seasons and A Brave New World packs to 1.5 compatible format.
- Preserved legacy texture pack format for full backwards compatibility between versions.
A Brave New World specific:
- re-worked cobblestone, mossy cobble, and chiseled stone blocks to look more natural together. chiseled stone, if you’ve noticed, only appears naturally in jungle temples.
- gave farmer villagers cute little green trucker hats.
- added full range of quartz blocks
- tnt cart and activator rails added.
- shiny metal hopper textures, icon, and minecart added.
- split despenser texture in to new “angry” dispenser and wide-mouthed dropper.
- re-workled fire, water, lava, portal, compass, and clock textures for 1.5 compatibility.
Just a quick update on the new content for the snapshot releases. It’s always difficult to decide whether to update with the snapshots because they like to change things half way through about 50% of the time. I’ve currently got all blocks updated and ready to go. I also added a new re-worked cobble and also put in a more traditional mossy cobble because the jungle temples just looked miserable. Also, I added a more cobblestone-matching chiseled stone block because they’re not craftable and can only be found naturally in the temples which are all cobble and mossy except for those chiseled blocks. Looks much more natural now, though I mourn the loss of my old pretty mossy cobble texture.
Farmers now wear cute little trucker hats! KILL THEM ALL.
I’m especially pleased with how the quartz/marble blocks came out and the new bomb cart and torch tracks came out looking really cute. To solve the dispenser/dropper conundrum, I widened the dispenser mouth to make the dropper, then I made the dispenser’s mouth more narrow and slanted the eyes slightly to make it appear more intense like a thing that would shoot a projectile. Lastly, the hopper was a real son of a gun to work with, but I’ve turned out something now that looks reasonably consistent. Still, I do hope they tweak the texture mapping on that one a little as I think they could do better and I could as well by association if they were to fix it.
At this point, all that remains to do is lava, water, fire, and nether portal textures, which have all been imported to the 1.5 format but need to be properly configured to display correctly. There’s a bit of a learning curve there, so I’ll need to sit down and figure out exactly how it works.
After that, I’ll simply have to grind through converting all 8 texture packs for A Brave New World and make seasonally-sensitive changes. I think the only one that will give me some trouble is the Winter holiday with the icy winter textures for that month. Then I’ll just have to crap out the vanilla seasons conversion which will take some time but will limit the long-term work to be done keeping those packs up to date.
v1.5 Project Status: At least 50% more complete than Half Life 3.
Get ye to the download page!
Starting now, I’m going to start also going a photo log for changes.